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Why not just give them $150 (or less, who cares?) worth of Asset Store credit to spend on whatever they want? If it's not about converting unpaid customers to paid ones (and really, it has to be, right?) but instead about rewarding people who have to subscribe now because of their financial success, chances are they already have a collection of assets that work for them or their own suite of tools they've developed.
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I just can't picture the developer who is in need of a Pro or Plus subscription that looks at these and says " Hey, I wanted to buy all 3-5 of those assets, too! I'm saving a load of dough!" I also can't picture the casual/hobbyist developer (like me) who says " You know, I haven't been able to justify the subscription price previously, but I'm suddenly on board with spending $1500/$420 per year since I get that one-time $166.50 value on those 3-5 assets I definitely wanted." I'd honestly be really curious to see the results from this campaign. Why not acquire and integrate things like PlayMaker, Shader Forge, and Final IK and now be able to boast that your engine natively supports visual scripting, easy-to-craft AAA shaders, and top-of-the-line inverse kinematics? I agree with in that acquiring and integrating Text Mesh Pro was a great and necessary move, and honestly I'd like to see much more of this for real essentials and what's basically agreed to as Unity standards now. To be clear, I love the Asset Store for content that I would never expect the engine to include by default (like models, sprite packs, etc), and for systems that are complex enough and suit a specific need that the benefit of adding them is outweighed by the cost of creating and maintaining them (voxel world creation kits, infinite runner frameworks, etc). But that could just be me, and maybe these marketing campaigns are really successful. I'm not saving $30, I'm still losing $20. these kind of messages always catch my eye, but then I realize it's like buying something I don't need that's normally $50, on sale for $20. Curved UI - Simplify the creation of your VR UIĮach one of these contains a message stating more or less "This thing is impossible or a real pain in the ass to do in Unity without this asset."ĭoesn't that just invite the question "Why is it not included / enhanced / fixed in the engine, then?!".Final IK - Save days of work and headaches.
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